Feather Animation Based on an Intelligence Algorithm

B. Li
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引用次数: 0

Abstract

A new approach for the simulation of feather based on a statistical method is presented. The feather boundary can be firstly detected according to its configuration, and then its contour shape can also be simulated on the basis of a curve-fitting technique. The components within its boundary are divided into two parts, i.e. the heavier one and the softer one. The former region may be filled with the black and white patterns depending upon the necessary information detected before. And the latter region may be represented by the two parts, i.e. the softer rachis and down. Distribution probability of the rachis curve shape is derived from the detected information so that the simulation can be realized. The softer down may be represented by the statistical method after efficiently analysis its 2D gray image information.
基于智能算法的羽毛动画
提出了一种基于统计方法的羽毛仿真新方法。首先根据羽毛的形态检测羽毛的边界,然后利用曲线拟合技术模拟羽毛的轮廓形状。其边界内的构件分为两部分,即较重的部分和较软的部分。根据之前检测到的必要信息,前一个区域可能被黑白图案填充。后一个区域可以由两个部分来代表,即较软的脊柱和腰部。根据检测到的信息推导出轴曲线形状的分布概率,从而实现仿真。在对其二维灰度图像信息进行有效分析后,可以用统计方法表示软绒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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