Case study: hardware-accelerated selective LIC volume rendering

Yasuko Suzuki, I. Fujishiro, Li Chen, Hiroko Nakamura
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引用次数: 13

Abstract

Line Integral Convolution (LIC) is a promising method for visualizing 2D dense flow fields. Direct extensions of the LIC method to 3D have not been considered very effective, because optical integration in viewing directions tends to spoil the coherent structures along 3D local streamlines. In our previous reports, we have proposed a selective approach to volume rendering of LIC solid texture using 3D significance map (S-map), derived from the characteristics of flow structures, and a specific illumination model for 3D streamlines. In this paper, we take full advantage of scalar volume rendering hardware, such as VolumePro, to realize a realtime 3D flow field visualization environment with the LIC volume rendering method.
案例研究:硬件加速选择性LIC体绘制
线积分卷积(LIC)是一种很有前途的二维密集流场可视化方法。直接将LIC方法扩展到3D并不被认为是非常有效的,因为在观察方向上的光学集成往往会破坏沿3D局部流线的相干结构。在我们之前的报告中,我们提出了一种基于流结构特征的3D显著性图(S-map)和3D流线的特定照明模型的LIC实体纹理体渲染的选择性方法。本文充分利用VolumePro等标量体绘制硬件,利用LIC体绘制方法实现实时三维流场可视化环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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