Preliminary Results of a Motion-Based Interactive Game for Supporting Stroke Survivor Telerehabilitation

Atiqul Islam, Mark Tee Kit Tsun, Lau Bee Theng
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引用次数: 1

Abstract

Telerehabilitation is the delivery of rehabilitation services over the internet or telecommunication services. In the light of current lockdowns and quarantines due to the COVID-19 telerehabilitation can be considered as the second-best option after rehab centers for stroke patients. The purpose of this study is to investigate the in-home telerehabilitation system prototype which introduces a state-of-the-art telerehabilitation solution with two extra features that are not currently available with other solutions; a communication module that connects the patient and the therapist remotely using a client-side application and an admin-side dashboard and the second feature is the variable motion-range setter, this option allows setting a certain percentage of a whole range of motion of an exercise based on the condition of the patient. The prototype application has 8 exercises targeting different parts of the body such as the ankle, hip, knee, and shoulder. With a controlled group of healthy male participants, a pilot study was designed to test the accuracy, error rate, recall, and other matrices of the developed system. The testing consisted of 50 repetitions of each exercise where 40 reps were performed as they should be performed, and the last 10 reps were performed to detect false positives. A confusion matrix was used to evaluate the performance of each exercise and the average of all the matrix is taken to get an overall performance result for the prototype. A sample of the results is included as the summary of results. The overall outcome is mostly positive and promising for most exercises, except for one exercise which was consistently on the lower spectrum of accuracy. After repositioning the Kinect to get the full body in the frame, the system performed consistently well on all exercises.
支持中风幸存者远程康复的基于动作的互动游戏的初步结果
远程康复是指通过互联网或电信服务提供康复服务。由于新型冠状病毒感染症(COVID-19)的封锁和隔离,远程康复可以被认为是继中风患者康复中心之后的第二选择。本研究的目的是研究居家远程康复系统原型,它引入了一种最先进的远程康复解决方案,并具有目前其他解决方案所不具备的两个额外功能;使用客户端应用程序和管理端仪表板远程连接患者和治疗师的通信模块,第二个功能是可变运动范围设置器,该选项允许根据患者的情况设置整个运动范围的特定百分比。原型应用程序有8种针对身体不同部位的练习,如脚踝、臀部、膝盖和肩膀。在一组健康男性参与者的控制下,设计了一项试点研究,以测试开发系统的准确性、错误率、召回率和其他矩阵。测试包括每项运动50次重复,其中40次是按照他们应该做的,最后10次是为了检测假阳性。使用混淆矩阵来评估每个练习的性能,并取所有矩阵的平均值以获得原型的总体性能结果。结果的一个样本作为结果的总结。对于大多数练习来说,总体结果大多是积极的和有希望的,除了一个练习一直处于较低的准确性范围内。在重新定位Kinect以使整个身体进入框架后,该系统在所有练习中都表现良好。
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