A situation creation system to enable experiential learning in virtual worlds for developing cross-cultural competencies

Maryam Sadat Mirzaei, Kourosh Meshgi, T. Nishida
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Abstract

The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the existing systems contain few pre-designed scenarios, inadequate for covering unique aspects of different cultures. This study introduces a situation creation toolkit for teachers and learners to design their culture-specific scenarios in a 3D environment and share it with others to experience such situations. In a preliminary experiment, 37 English learners with different cultural backgrounds created a scenario, specific to their culture, and provided proper/improper communicative choices as well as cultural-related notes. Scenarios were then exchanged to those of different cultures for role-playing and decision-making. Results highlighted the influence of L1 culture and stereotyping when facing an unfamiliar cultural context, thus leading to culturally unacceptable behavior. Findings suggest that through real-life scenario design and experience, our platform can prepare learners to interact in culturally appropriate ways and encourages them to gain cross-cultural competence.
一个情境创造系统,使虚拟世界中的体验式学习能够发展跨文化能力
虚拟世界和模拟游戏的出现,通过提供视觉、情境、身临其境和互动的体验,为培养文化能力提供了充足的机会。学习者可以从语境互动中受益,并通过完成任务或探索环境来发展文化能力。然而,大多数现有系统只包含很少预先设计的情景,不足以涵盖不同文化的独特方面。本研究为教师和学习者提供了一个情境创建工具包,用于在3D环境中设计他们的特定文化情境,并与他人分享以体验这些情境。在初步实验中,37名来自不同文化背景的英语学习者根据自己的文化创造了一个场景,并提供了适当/不适当的交际选择以及与文化相关的注释。然后将场景转换为不同文化的场景,进行角色扮演和决策。结果强调了母语文化和刻板印象在面对陌生文化背景时的影响,从而导致文化上不可接受的行为。研究结果表明,通过现实生活场景设计和体验,我们的平台可以帮助学习者以适合文化的方式进行互动,并鼓励他们获得跨文化能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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