Viewing and Rendering Processor for a Volume Visualization System

A. Kaufman, R. Bakalash, D. Cohen-Or
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引用次数: 12

Abstract

The architecture and the hardware realization of the 3D Viewing and Rendering Processor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualization. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n3 voxels in O(n2log n) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been realized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.
体可视化系统的查看和渲染处理器
介绍了该处理器的结构和硬件实现。该处理器是Cube体系结构的一个组件,主要是为体积可视化而开发的。处理器在O(n2log n)时间内生成n3体素体积图像的二维阴影正射影、平行投影和透视投影。这种性能归功于独特的倾斜存储器组织,特殊的射线投影总线,扩展的观看架构和新的渐变着色技术。采用印刷电路板技术在硬件上实现了降低分辨率的样机,并实现了实时运行。目前,原型的VLSI版本正在测试中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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