Predictive Sub-goal Analysis in a General Game Playing Agent

Xinxin Sheng, D. Thuente
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引用次数: 3

Abstract

General Game Playing (GGP) research aims at designing intelligent game playing agents that, given the rules of any game, automatically learn strategies to play and win without human intervention. Our GGP agent can play the wide variety of heterogeneous games provided by the IJCAI GGP competition framework, and without human intervention, learn from its own history to develop strategies toward achieving the game goals. It uses statistical analysis to identify important game features shared by the winners. To illustrate how the correct features are identified, we use game examples from different game categories, including Tic-Tac-Toe (territory taking game), Mini-Chess (strategy game), and Connect Four (board game on larger scale).
通用博弈代理的预测子目标分析
通用游戏(GGP)研究旨在设计智能游戏代理,在给定任何游戏规则的情况下,自动学习游戏策略并在没有人为干预的情况下获胜。我们的GGP智能体可以玩IJCAI GGP竞争框架提供的各种各样的异构游戏,并且在没有人为干预的情况下,从自己的历史中学习来制定实现游戏目标的策略。它使用统计分析来识别赢家共有的重要游戏特征。为了说明如何识别正确的功能,我们使用了来自不同游戏类别的游戏示例,包括Tic-Tac-Toe(领土占领游戏),Mini-Chess(战略游戏)和Connect Four(更大规模的棋盘游戏)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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