Possibilities and limitations of immersive free-hand expression: a case study with professional artists

Wille Mäkelä, M. Reunanen, T. Takala
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引用次数: 19

Abstract

We have studied the usability and artistic potential of an immersive 3D painting system in its early state. The system allows one to draw lines, meshes and particle clouds using a one-hand wand in a virtual room with stereoscopic display. In its more mature state the software will allow for two-handed interaction with new interaction devices. Ten professional artists participated for two days each in a test, performing both given tasks and free artistic sketching. Their experiences were collected through observation and interviews. At this stage, we found that common technical limitations of virtual environments, such as latency and tracking inaccuracy as well as clumsiness of the hardware devices, may considerably hinder handicraft work. On the other hand, every single participant felt that immersion offers new potential for artistic expression and was definitely willing to continue in the second phase of the test later this year.
沉浸式徒手表达的可能性与局限性:以专业艺术家为例
我们研究了沉浸式3D绘画系统的早期可用性和艺术潜力。该系统允许用户在具有立体显示的虚拟房间中使用单手魔杖绘制线条、网格和粒子云。在更成熟的状态下,该软件将允许与新的交互设备进行双手交互。10位专业美术师分别参加了为期两天的测试,完成给定的任务和自由的艺术素描。通过观察和访谈收集他们的经验。在这个阶段,我们发现虚拟环境的常见技术限制,如延迟和跟踪不准确以及硬件设备的笨拙,可能会大大阻碍手工工作。另一方面,每个参与者都认为沉浸式体验为艺术表达提供了新的潜力,并且绝对愿意在今年晚些时候继续进行第二阶段的测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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