Approximate Radiosity Using Stochastic Depth Buffering

A. Thomsen, K. Nielsen
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引用次数: 3

Abstract

Abstract This paper presents a simple technique for computing approximate radiosity by using a novel approach to visibility determination called stochastic depth buffering. By rendering random depth buffer values and using a simple sampling scheme, we gather light from parallel, global directions using the GPU. The technique makes it possible to quickly update indirect light on commodity graphics hardware. It is easy to implement and offers good trade-offs between performance and visual quality.
近似辐射使用随机深度缓冲
摘要本文提出了一种计算近似辐射的简单技术,该技术采用了一种称为随机深度缓冲的新方法来确定能见度。通过渲染随机深度缓冲值并使用简单的采样方案,我们使用GPU从并行的全局方向收集光。该技术使快速更新商品图形硬件上的间接光成为可能。它很容易实现,并且在性能和视觉质量之间提供了很好的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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