Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm

Misaki Kaidan, C. Chu, Tomohiro Harada, R. Thawonmas
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引用次数: 7

Abstract

This paper proposes a procedural generation method that automatically creates game levels for Angry Birds, a famous mobile game, using genetic algorithm. By adjusting the parameters of the genetic algorithm according to the player's gameplay results, our proposed method can generate game levels that adapt to the player's skills. Our experiment proves that the proposed method is able to procedurally generate game levels that befit the player's skill.
《愤怒的小鸟》关卡的程序生成使用遗传算法来适应玩家的技能
针对著名手游《愤怒的小鸟》,提出了一种利用遗传算法自动生成游戏关卡的程序生成方法。通过根据玩家的游戏结果调整遗传算法的参数,我们提出的方法可以生成适应玩家技能的游戏关卡。我们的实验证明,所提出的方法能够程序化地生成适合玩家技能的游戏关卡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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