Innovation Game as Workplace for Sensing Values in Design and Market

Y. Ohsawa, Y. Maeno, Akihiro Takaichi, Yoko Nishihara
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引用次数: 8

Abstract

The "value" in this paper can be dealt with as a new variable which business workers create from their interaction with the dynamic environment, on which they redesign products and the market sustainably. Here we first show how data mining and data visualization can provide useful tools for aiding marketerspsila/designerspsila sensitivity of emerging values of consumers/users. By visualizing the data, human can find the relations between existing entities, and create new combination of products via the found relations. Then Innovation Game is introduced as an environment for the communication to elevate userspsila ability to combine existing values of products to create newly valuable products. The players called innovators present combinatorial ideas from prepared basic ideas, and sell the ideas to each other and their stocks to players called investors. As a result, latent opportunities of business are revealed for the market of ideas and designs.
创新游戏是感知设计和市场价值的工作场所
本文中的“价值”可以看作是企业员工在与动态环境的互动中创造的一个新的变量,在这个变量上,企业员工可以持续地重新设计产品和市场。在这里,我们首先展示了数据挖掘和数据可视化如何提供有用的工具,帮助营销人员/设计师对消费者/用户的新兴价值保持敏感。通过数据的可视化,人们可以发现现有实体之间的关系,并通过发现的关系创建新的产品组合。然后引入创新游戏作为沟通环境,提升用户结合产品现有价值创造新价值的能力。被称为创新者的参与者根据准备好的基本想法提出组合想法,并将这些想法相互出售,并将他们的股票出售给被称为投资者的参与者。因此,为创意和设计市场揭示了潜在的商业机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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