Assessing muscle disease related to aging using ambient videogames

Iván Zavala-Ibarra, J. Favela
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引用次数: 2

Abstract

Sarcopenia is defined as the loss of skeletal muscle mass that occurs with aging, and is recognized as a major contributing factor to disability and loss of independence in the elderly. Recent evidence shows that age-related loss of muscle strength and power (dynapenia), as well as muscle fatigue are a better predictor of disability. In this paper we describe three ambient casual games that have been designed to measure arm muscle strength and fatigue utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame. The higher frequency with which measures can be obtained from playing the videogame can result in a more reliable and timely assessment of risks of dynapenia and frailty.
使用环境视频游戏评估与衰老相关的肌肉疾病
骨骼肌减少症被定义为随着年龄增长而发生的骨骼肌质量的减少,被认为是导致老年人残疾和丧失独立性的主要因素。最近的证据表明,与年龄相关的肌肉力量和力量的丧失(动力不足)以及肌肉疲劳是残疾的更好预测指标。在本文中,我们描述了三款环境休闲游戏,它们利用定制设计的交互设备来测量手臂肌肉力量和疲劳,该设备为游戏提供了自然的用户界面。这些游戏的设计是为了让玩家在短时间内频繁使用。我们对5名老年人进行了游戏的形成性评估,以评估游戏的易用性和他们玩游戏的兴趣。我们比较了使用临床测力仪的传统肌肉力量测量结果与使用视频游戏获得的结果。从玩电子游戏中获得的更高频率的测量可以导致对动力不足和虚弱风险的更可靠和及时的评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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