Hardware Support for the Display and Manipulation of Binary Voxel Models

G. Jense, D. P. Huijsmans
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引用次数: 4

Abstract

We describe some of our experiences with the implementation of a 3D reconstruction system for the visualization of the shapes and structural development of biological objects. We use a binary voxel model as volumetric representation of the reconstructed objects. The manipulation and display of volumetric representations involve the processing of huge amounts of data, making hardware support a virtual necessity. Instead of attempting to design special purpose hardware, we decided to try and exploit readily available image processing hardware. We use one of the available frame buffers for storage and direct display of the binary voxel data set. The other frame buffer holds either a surface normal view, a depth-shaded pre-image or the binary voxel data set of a secondary object. Altering the light direction or shading function is performed by manipulating the hardware output lookup tables. An additional frame processor is employed for running various filter operators over pre-images, computing bitwise logical functions on two binary voxel data sets and for pan and zoom operations.
二进制体素模型的显示和操作的硬件支持
我们描述了一些我们的经验与实施三维重建系统的形状和结构发展的可视化的生物对象。我们使用二进制体素模型作为重建对象的体积表示。体积表示的操作和显示涉及处理大量数据,使得硬件支持成为虚拟的必要条件。我们没有尝试设计特殊用途的硬件,而是决定尝试利用现成的图像处理硬件。我们使用一个可用的帧缓冲区来存储和直接显示二进制体素数据集。另一个帧缓冲区保存表面法线视图、深度阴影预图像或次要对象的二进制体素数据集。通过操纵硬件输出查找表来改变光照方向或着色功能。一个额外的帧处理器用于在预图像上运行各种滤波算子,计算两个二进制体素数据集上的按位逻辑函数,以及平移和缩放操作。
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