{"title":"Implementation of Ray tracing on the hypercube","authors":"D. Orcutt","doi":"10.1145/63047.63074","DOIUrl":null,"url":null,"abstract":"This preliminary report presents one implementation of a ray tracing system. The ray tracing system was divided and distributed onto the hypercube based on the data to be processed. The implementation which includes a dynamic load balancing scheme will be shown to be very efficient for large scenes.","PeriodicalId":299435,"journal":{"name":"Conference on Hypercube Concurrent Computers and Applications","volume":"171 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1989-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Hypercube Concurrent Computers and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/63047.63074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
This preliminary report presents one implementation of a ray tracing system. The ray tracing system was divided and distributed onto the hypercube based on the data to be processed. The implementation which includes a dynamic load balancing scheme will be shown to be very efficient for large scenes.