A. Bourke, A. Barré, B. Mariani, Christopher Moufawad El Achkar, A. Paraschiv-Ionescu, K. Aminian, B. Vereijken, Nina Skjaeret, J. Helbostad
{"title":"Design and Development of an Inertial Sensor Based Exergame for Recovery-Step Training","authors":"A. Bourke, A. Barré, B. Mariani, Christopher Moufawad El Achkar, A. Paraschiv-Ionescu, K. Aminian, B. Vereijken, Nina Skjaeret, J. Helbostad","doi":"10.1109/BSN.WORKSHOPS.2014.16","DOIUrl":null,"url":null,"abstract":"Through incorporating stepping movements into the game play of a VR based exergame, it is envisaged that older adults can reduce their fall-risk by training their balance recovery stepping movements in all directions. This type of exercise intervention thus presents a reliable structured way of reducing fall-risk. This paper explores the design of stepping based exergame from a taxonomy point of view and also addresses the main challenge in developing an entertaining exergame incorporating reliable real-time step detection.","PeriodicalId":311910,"journal":{"name":"2014 11th International Conference on Wearable and Implantable Body Sensor Networks Workshops","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 11th International Conference on Wearable and Implantable Body Sensor Networks Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BSN.WORKSHOPS.2014.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Through incorporating stepping movements into the game play of a VR based exergame, it is envisaged that older adults can reduce their fall-risk by training their balance recovery stepping movements in all directions. This type of exercise intervention thus presents a reliable structured way of reducing fall-risk. This paper explores the design of stepping based exergame from a taxonomy point of view and also addresses the main challenge in developing an entertaining exergame incorporating reliable real-time step detection.