Leveraging VVC partitioning for low-latency video decoder output

A. Gabriel, Yonatan Shiferaw, Emmanouil Potetsianakis
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引用次数: 1

Abstract

Emerging video applications, such as cloud gaming and cloud rendering, rely on time critical decoding operations so that user interactions are reflected on the user's screen as soon as possible. In these applications content is encoded, transmitted and decoded before finally being displayed on the user's screen with each of these steps adding latency. Furthermore, often between the output of a decoded frame and its display additional operations may be required, such as up/downscaling, UI overlays or color space conversions. Current decoders only release the decoded samples once a full frame has been decoded, although under such low delay requirements, it would be beneficial if applications could start to process the decoded samples prior to the complete decoding of a coded picture. This would allow for parallel processing of a frame in the decoder and throughout the display pipeline, which could ultimately allow for lower latencies and eventually pave the way for more enhancement operations without inducing latency. We modified a decoder for the newly published Versatile Video Coding (VVC) codec to demonstrate that it is possible to output partial frames. The changes in the decoder to enable such partial output are straightforward and allow for the new partitioning schemes to be leveraged for partial output. The demonstrator will show how the progressive output can then be used by elements further on in the decoding/display pipeline.
利用VVC分区实现低延迟视频解码器输出
新兴的视频应用,如云游戏和云渲染,依赖于时间关键的解码操作,以便用户交互尽快反映在用户的屏幕上。在这些应用程序中,内容在最终显示在用户屏幕上之前被编码、传输和解码,这些步骤中的每一步都增加了延迟。此外,通常在解码帧的输出和它的显示之间可能需要额外的操作,例如向上/向下缩放,UI覆盖或色彩空间转换。目前的解码器只在解码了整帧后才释放解码后的样本,尽管在如此低的延迟要求下,如果应用程序可以在编码图像的完全解码之前开始处理解码后的样本,这将是有益的。这将允许在解码器和整个显示管道中并行处理帧,从而最终允许更低的延迟,并最终为更多的增强操作铺平道路,而不会引起延迟。我们修改了新发布的通用视频编码(VVC)编解码器的解码器,以证明它可以输出部分帧。解码器中支持这种部分输出的更改很简单,并且允许将新的分区方案用于部分输出。演示器将展示如何在解码/显示管道中进一步使用渐进式输出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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