Advanced Sequence Analysis

M. S. El-Nasr, T. Dinh, Alessandro Canossa, Anders Drachen
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引用次数: 0

Abstract

This chapter discusses more advanced methods for sequence analysis. These include: probabilistic methods using classical planning, Bayesian Networks (BN), Dynamic Bayesian Networks (DBNs), Hidden Markov Models (HMMs), Markov Logic Networks (MLNs), Markov Decision Process (MDP), and Recurrent Neural Networks (RNNs), specifically concentrating on LSTM (Long Short-Term Memory). These techniques are all great but, at this time, are mostly used in academia and less in the industry. Thus, the chapter takes a more academic approach, showing the work and its application to games when possible. The techniques are important as they cultivate future directions of how you can think about modeling, predicting players’ strategies, actions, and churn. We believe these methods can be leveraged in the future as the field advances and will have an impact in the industry. Please note that this chapter was developed in collaboration with several PhD students at Northeastern University, specifically Nathan Partlan, Madkour Abdelrahman Amr, and Sabbir Ahmad, who contributed greatly to this chapter and the case studies discussed.
高级序列分析
本章讨论更高级的序列分析方法。这些方法包括:使用经典规划的概率方法、贝叶斯网络(BN)、动态贝叶斯网络(dbn)、隐马尔可夫模型(hmm)、马尔可夫逻辑网络(mln)、马尔可夫决策过程(MDP)和循环神经网络(rnn),特别是专注于LSTM(长短期记忆)。这些技术都很棒,但目前主要是在学术界使用,而不是在行业中使用。因此,这一章采取了更加学术化的方法,尽可能地展示这些工作及其在游戏中的应用。这些技术非常重要,因为它们能够培养你如何思考建模、预测玩家策略、行动和流失的未来方向。我们相信,随着该领域的发展,这些方法可以在未来得到充分利用,并将对整个行业产生影响。请注意,本章是与东北大学的几位博士生合作编写的,特别是Nathan Partlan, Madkour Abdelrahman Amr和Sabbir Ahmad,他们对本章和所讨论的案例研究做出了巨大贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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