Apply Acceleration Sampling to Learn Kick Motion for NAO Humanoid Robot

Xinpeng Hu, Zhuolun Li, Guolong Sun, Baofu Fang
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Abstract

In the current level of evolution of Soccer 3D, kick motion control plays a vital role in team’s performance. Keyframe Sampling, Optimization, and Behavior Integration (KSOBI) is an effective method for NAO robot learning to generate kick motion, which is proposed by MacAlphine. However, we observe that without strong computing power, KSOBI can prematurely shrink the exploration variance, which resulting in slow progress and may make the algorithm prone to getting local optima. This paper proposes a method for learning kick skill from demonstration, which is based on Acceleration Sampling (AS) to create and use this kicking action in the following ways: (i) observing the acceleration of the joints of another robot and calculate objective angle for each joint; (ii) optimizing the skill begin from this seed. This method is fully tested in RoboCup 3D simulation platform. With minor changes to KSOBI, our methodology considerably improves performance in generating kick motion.
应用加速度采样学习NAO类人机器人的踢脚运动
在目前足球3D的发展水平下,踢球动作控制对球队的表现起着至关重要的作用。关键帧采样、优化和行为集成(KSOBI)是由MacAlphine提出的一种用于NAO机器人学习产生踢动的有效方法。然而,我们观察到,如果没有强大的计算能力,KSOBI会过早地缩小探索方差,导致进展缓慢,并且可能使算法容易得到局部最优。本文提出了一种从演示中学习踢腿技巧的方法,该方法基于加速度采样(AS),通过以下方式创建和使用这种踢腿动作:(1)观察另一个机器人关节的加速度,计算每个关节的目标角度;(2)从这个种子开始优化技能。该方法在RoboCup三维仿真平台上得到了充分的验证。通过对KSOBI进行微小的修改,我们的方法大大提高了产生踢脚运动的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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