A serious game enhancing social tenants' behavioral change towards energy efficiency

M. Casals, M. Gangolells, M. Macarulla, A. Fuertes, V. Vimont, L. M. Pinho
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引用次数: 22

Abstract

The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware — Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European social housing by changing the energy efficiency behaviour of the social tenants through the implementation of a serious game linked to the real energy use of the participants' homes.
一个严肃的游戏,促进社会租户对能源效率的行为改变
目前的建筑能耗约占欧洲最终总能耗的40%。新的游戏化技术可能在帮助用户采用新的和更节能的行为方面发挥重要作用。本文介绍了在欧盟资助的项目EnerGAware背景下取得的进展-社会住房社区能源效率意识的能源游戏。该项目的主要目标是由欧盟在Horizon2020计划下资助,通过实施与参与者家庭实际能源使用相关的严肃游戏,改变社会租户的能源效率行为,从而减少欧洲社会住房样本的能源消耗和碳排放。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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