Work in progress: Learning flow-of-control with FlipLogic: A game-based approach

Elham Beheshti, Michael S. Horn
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Abstract

We present FlipLogic, a puzzle game that we developed to help children (ages 10-12) become familiar with conditional logic statements in programming. We designed the game to be embedded in an existing after-school curriculum on computer programming fundamentals. Our broader goal is to create a series of games to help students learn a variety of programming concepts including control statements, conditional branches, logic expressions, loops, and variables. We plan to study the effectiveness and motivational appeal of our design in after-school settings, comparing this game-based approach with a more traditional instructional approach.
正在进行的工作:学习控制流与FlipLogic:基于游戏的方法
我们介绍了FlipLogic,这是一个我们开发的益智游戏,旨在帮助儿童(10-12岁)熟悉编程中的条件逻辑语句。我们将游戏设计成嵌入现有的计算机编程基础课后课程中。我们更广泛的目标是创建一系列游戏来帮助学生学习各种编程概念,包括控制语句、条件分支、逻辑表达式、循环和变量。我们计划研究我们的设计在课后环境中的有效性和激励吸引力,将这种基于游戏的方法与更传统的教学方法进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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