Martinus Mujur Rose, S. Sholihin, Sarjana Sarjana, Abdul Rakhman, A. Nurdin, Nurul Akmal binti Kamaruddin
{"title":"Development of 3D Multimedia as a Practical Suggestion Based on Virtual Reality","authors":"Martinus Mujur Rose, S. Sholihin, Sarjana Sarjana, Abdul Rakhman, A. Nurdin, Nurul Akmal binti Kamaruddin","doi":"10.2991/ahe.k.220205.054","DOIUrl":null,"url":null,"abstract":"Multimedia technology is a technique in the computer field that combines more than one media in a form of communication that includes text, sound, graphics, animation, and video into a computer system. Computers in the field of multimedia and graphic design as data processors will make an information and communication system more attractive. The use of this multimedia field can be in the form of images and then make the information more alive and seem to have elements of motion, one of which is in the world of animation design for learning media. In the Covid-19 condition, students have difficulty in conducting online practicum learning. Various platforms are used to carry out the online learning process so that it needs to be supported by good facilities and the use of information technology. One of the newest innovations to get information today is Virtual Reality. How Virtual Reality works will make it seem as if students are doing a Digital Engineering practicum at the Electrical Engineering Laboratory of the Sriwijaya State Polytechnic. In addition to displaying a visualization of the Digital Engineering practicum, this tool will be equipped with an audio explanation of the practicum. Then after the 3D object has been created, the user will need additional devices, namely VR glasses to help users enter and interact directly in the 3D world.","PeriodicalId":177278,"journal":{"name":"Atlantis Highlights in Engineering","volume":"23 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Atlantis Highlights in Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ahe.k.220205.054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Multimedia technology is a technique in the computer field that combines more than one media in a form of communication that includes text, sound, graphics, animation, and video into a computer system. Computers in the field of multimedia and graphic design as data processors will make an information and communication system more attractive. The use of this multimedia field can be in the form of images and then make the information more alive and seem to have elements of motion, one of which is in the world of animation design for learning media. In the Covid-19 condition, students have difficulty in conducting online practicum learning. Various platforms are used to carry out the online learning process so that it needs to be supported by good facilities and the use of information technology. One of the newest innovations to get information today is Virtual Reality. How Virtual Reality works will make it seem as if students are doing a Digital Engineering practicum at the Electrical Engineering Laboratory of the Sriwijaya State Polytechnic. In addition to displaying a visualization of the Digital Engineering practicum, this tool will be equipped with an audio explanation of the practicum. Then after the 3D object has been created, the user will need additional devices, namely VR glasses to help users enter and interact directly in the 3D world.