Using Prototype Heuristics in Reverse Innovation Engineering as An Effective Process for Design-Based Learning

Chao Yang Yang*, Yi Chi Fu
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Abstract

Design-Based Learning (DBL) teaching can induce critical thinking and improve problem solving. Design is considered as a cognitive process in which we are dealing complicated message under abstractive problem definition. However, students are struggle as their limited experience. This research develops a multidisciplinary curriculum for effectively learning innovative proposition by reverse-engineering design thinking patterns. Totally, 36 students in the industrial design of Tatung University were the experimental subjects, 18 of whom comprised the experimental group. The design process teaching of reverse engineering and prototype-heuristics cards the research teams designed was used as the guide. After the project, the students in the experimental group were able to think more effectively, learn to change the design parameters, and focus more quickly on the knowledge that should be self-learning, and the tools allows students to synchronize their ideas with those of their teachers, whereby students can reduce their reliance on teachers’ suggestions.
原型启发式在逆向创新工程中的应用——设计型学习的有效方法
基于设计的学习(DBL)教学可以诱导批判性思维,提高解决问题的能力。设计被认为是一个认知过程,在这个过程中我们在抽象的问题定义下处理复杂的信息。然而,由于经验有限,学生们很挣扎。本研究透过逆向工程设计思维模式,开发一套多学科课程,以有效学习创新命题。实验对象为大同大学工业设计专业36名学生,其中18人为实验组。以研究小组设计的逆向工程设计过程教学和原型启发式卡片为指导。项目结束后,实验组的学生能够更有效地思考,学会改变设计参数,更快地专注于应该自学的知识,并且这些工具可以让学生的想法与老师的想法同步,从而减少学生对老师建议的依赖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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