Game Based Learning of Blood Clotting Concepts

Anurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang, S. Murthy
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Abstract

In this paper we describe the architecture of virtual clot (vCLOT), a virtual world system designed to teach procedural knowledge of blood clotting process, in a game based learning environment. vCLOT utilizes virtual world to give learners an immersive learning experience while actively participating in tasks that require them to apply the procedural knowledge they have learned. Design of vCLOT combines the immersivity of virtual worlds with the power of knowledge structures. Immersivity provides learners with the opportunity to make decisions at every level of the game. This transfers control of interaction to the learner, enabling the learner to be actively engaged in knowledge construction process. Knowledge structures are a neat way to represent domain and learner data. The user interface of vCLOT is designed and implemented with Open Wonderland which is an open-source 3D toolkit. The learning goal which is to learn about blood clotting process, is aligned with the game goal, which is application of blood clot process steps to heal an injury. The game goal is presented as a quest in which the learner interacts with concepts by either dragging them or synthesizing them from other concepts. Learners complete the quest on successful formation of blood clot which in turn implies that they have learnt the blood clot process. We plan to do a usability study to improve the system before starting actual intervention.
基于游戏的凝血概念学习
在本文中,我们描述了虚拟凝血块(vCLOT)的架构,这是一个虚拟世界系统,旨在在基于游戏的学习环境中教授凝血过程的程序知识。vCLOT利用虚拟世界为学习者提供身临其境的学习体验,同时积极参与需要他们应用所学程序知识的任务。vCLOT的设计结合了虚拟世界的沉浸感和知识结构的力量。沉浸感为学习者提供了在游戏的每个关卡做出决定的机会。这将互动的控制权转移给了学习者,使学习者能够积极地参与到知识构建过程中。知识结构是表示领域和学习者数据的一种简洁方式。vCLOT的用户界面是用开源3D工具包Open Wonderland设计和实现的。学习目标是了解血凝块过程,这与游戏目标是一致的,游戏目标是应用血凝块过程步骤来治愈伤口。游戏目标呈现为一个任务,在这个任务中,学习者可以通过拖动概念或从其他概念中合成概念来与概念互动。学习者完成对成功形成血凝块的探索,这反过来意味着他们已经了解了血凝块的过程。我们计划在开始实际干预之前做一个可用性研究来改进系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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