The Effect of Stimulus-Onset Asynchrony on Audiovisual Brain-Computer Interface System

Lu Chen, X. An, Yang Di, Shuang Liu, M. Dong
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引用次数: 1

Abstract

Recent years, researches on ERP-based brain computer interface (BCI) were increasingly popular. Visual and auditory based multimodal stimuli paradigms have attracted more and more attention, while studies on the effect of experimental parameters on system performance of them were rarely reported. This study aims at investigating the effects of stimulus-onset asynchrony (SOA) on audiovisual stimuli based BCI system. Therefore, paradigms with different SOA were conducted with long SOA (1000ms), medium SOA (500ms) and short SOA (200ms) paradigms. Visual stimuli paradigms, auditory stimuli paradigms and audiovisual bimodal stimuli paradigms were also included in the study of SOA effect on BCI system. Fifteen healthy subjects participated in the experiment. We analyzed event-related potential (ERP) of mono-visual paradigm and audiovisual paradigm. Results revealed that SOA has no significant effect discrimination of target and non-target stimuli. We found that there is little difference in the latencies of the early components among distinct paradigms, but the difference is reflected in the amplitude which is mainly related to the type of stimulus. This study could provide theoretical guidance for the design of new paradigms on audiovisual bimodal BCI system.
刺激性非同步对视听脑机接口系统的影响
近年来,基于erp的脑机接口(BCI)研究日益受到重视。基于视觉和听觉的多模态刺激范式越来越受到人们的关注,但关于实验参数对其系统性能影响的研究却很少报道。本研究旨在探讨刺激起生异步(SOA)对基于视听刺激的脑机接口系统的影响。因此,使用长SOA (1000ms)、中SOA (500ms)和短SOA (200ms)范例进行不同SOA的范例。研究还包括视觉刺激范式、听觉刺激范式和视听双峰刺激范式。15名健康受试者参加了实验。我们分析了单视范式和视听范式的事件相关电位(ERP)。结果表明,SOA对目标刺激和非目标刺激的区分无显著影响。研究发现,不同范式的早期成分潜伏期差异不大,但差异主要体现在振幅上,而振幅主要与刺激类型有关。本研究可为视听双峰脑机接口系统新范式的设计提供理论指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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