A Script Hook-based Ultra-Low Cost Driving Simulator for Development of Self-Driving Algorithms

Ji-Ung Im, Sang-Hun Ahn, Jongbin Won
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引用次数: 1

Abstract

In this paper, we propose a method to build up a low cost driving simulator for the development of Advanced Driving Assistance System (ADAS) and Autonomous Driving (AD) algorithms. The proposed method is based on a low cost physical game engine developed by Rockstar Games, Inc. that is commercially available in the market, thereby cost-effectively available to individuals. In order to implement the ADAS and AD simulator, we present first how to obtain internal data from the game engine and further how to generate useful data for the use of development of ADAS and AD algorithms, e.g. training dataset for deep learning algorithms. In addition, we present a method to generate the simulated sensor data by modeling the actual sensors based on acquired Ground Truth (GT) data. An example of the simulation environment setting through the GUI is presented, and the entire structure of the simulator configuration is also presented.
一种基于脚本钩子的超低成本驾驶模拟器,用于开发自动驾驶算法
本文提出了一种构建低成本驾驶模拟器的方法,用于高级驾驶辅助系统(ADAS)和自动驾驶(AD)算法的开发。所提出的方法是基于Rockstar Games, Inc.开发的低成本物理游戏引擎,该引擎在市场上可以买到,因此对个人来说是经济有效的。为了实现ADAS和AD模拟器,我们首先介绍了如何从游戏引擎获取内部数据,并进一步介绍了如何生成用于ADAS和AD算法开发的有用数据,例如深度学习算法的训练数据集。此外,我们还提出了一种基于采集的地面真值(GT)数据对实际传感器进行建模来生成模拟传感器数据的方法。给出了一个通过GUI设置仿真环境的示例,并给出了模拟器配置的整体结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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