Developing Self-Confidence in Military Decision Making: An Imperative for Wargaming

E. Walters
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引用次数: 0

Abstract

Abstract:In his Commandant's Planning Guidance, the 38th Commandant charges the Marine Corps with doing more to employ wargaming in education and training. It is not often clear why the Marine Corps needs to use this technique to practice decision making, given other kinds of decisions games, such as tactical decision games (TDGs) and decision forcing cases (DFC). While these other decision-making educational tools have their advantages in honing the communication of estimates, orders, and corresponding rationales, the primary virtue of wargaming lies in the far larger number of decisions players must make in a continuously unfolding situation.
在军事决策中培养自信:兵棋推演的当务之急
摘要:在他的指挥官计划指导中,第38任指挥官要求海军陆战队在教育和训练中更多地使用兵棋推演。考虑到其他类型的决策游戏,如战术决策游戏(tdg)和决策强迫案例(DFC),为什么海军陆战队需要使用这种技术来练习决策通常并不清楚。虽然这些其他决策教育工具在磨练评估、命令和相应理由的沟通方面有其优势,但兵棋推演的主要优点在于玩家必须在不断展开的情况下做出更多的决策。
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