Simplification for texture mapping models with mesh segmentation

Lili Wang, Zhiqiang Ma, Bing Xue, Zhen Shen
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引用次数: 1

Abstract

To reduce the loss of visual details in simplification for textured meshes, this paper presents a simplification method based on mesh segmentation. Firstly, the model is partitioned into some sub-meshes according to their properties of appearance, such as texture, normal, etc. Thus, the correlation between sub-meshes can be decreased. Then, we calculate the error metric for the edge collapse in each sub-mesh. Lastly, we merge the simplified sub-meshes and fix the gap among them to regain an integrated mesh. Because the properties of appearance are used to separate the high-frequency details from low-frequency ones, our approach decreases the loss of the detailed. Therefore, we can not only keep the over whole contours of the model, but also maintain better geometric and appearance details. The results of experiments demonstrate our mesh segmentation based method is effective.
用网格分割简化纹理映射模型
为了减少纹理网格简化过程中视觉细节的损失,提出了一种基于网格分割的纹理网格简化方法。首先,根据模型的纹理、法线等外观属性将模型划分为若干子网格;因此,子网格之间的相关性可以降低。然后,我们计算了每个子网格边缘塌陷的误差度量。最后,对简化后的子网格进行合并,修复子网格之间的间隙,重新得到一个完整的子网格。由于利用图像的外观特性来区分高频细节和低频细节,减少了细节的损失。因此,我们不仅可以保持模型的整体轮廓,还可以保持更好的几何和外观细节。实验结果表明,该方法是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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