Interactive visualization of particle systems

A. Backes, A. Dahr, M. Rumpf
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引用次数: 4

Abstract

The interest in particle methods and gridless discretizations has been increasing enormously in recent times: a development which is especially boosted by the rapid progress of hardware capabilities and the design of new highly sophisticated algorithms, thanks to which nowadays systems of several millions degrees of freedom can be simulated. Consequently there is a high demand for interactive visualization tools to explore the huge amount of data. Several techniques for visualizing particle systems are presented. These methods are based on efficient algorithms and models and make frequent use of the texture mapping capabilities of modern graphics hardware to improve the efficiency of scene display and, for example, to display properly illuminated particle traces. The main stress of the discussion is put on the presentation of a multiresolutional concept that enables the visualization of systems which even consist of several millions of particles. Its basic idea is to display a density function instead of resolving regions of high particle density particlewise. Therefore we construct two adaptive hierarchical trees, one of which is to store the particle information, whereas the other one contains complete density information. For the sake of economical memory management, both trees are efficiently stored in hash tables.
粒子系统的交互式可视化
近年来,人们对粒子方法和无网格离散化的兴趣一直在极大地增加:硬件能力的快速进步和新的高度复杂算法的设计尤其促进了这一发展,由于这些算法,现在可以模拟数百万自由度的系统。因此,对交互式可视化工具的需求很高,以探索大量的数据。介绍了几种可视化粒子系统的技术。这些方法基于高效的算法和模型,并经常利用现代图形硬件的纹理映射能力来提高场景显示的效率,例如,显示适当照明的粒子轨迹。讨论的主要重点是提出一个多分辨率概念,使甚至由数百万个粒子组成的系统可视化。它的基本思想是显示密度函数,而不是按粒子的方式解析高粒子密度的区域。为此,我们构建了两棵自适应层次树,其中一棵树存储粒子信息,另一棵树包含完整的密度信息。为了节省内存管理,这两棵树都有效地存储在哈希表中。
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