Expressive lighting for interactive entertainment

M. S. El-Nasr, I. Horswill
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引用次数: 5

Abstract

Lighting design is an essential element of visual storytelling. In cinematic theory, lighting design plays an important role in illumination, directing viewer's gaze to important locations, and portraying visual tension. However, lighting design is a complex process, and is especially problematic for interactive entertainment systems, since important design parameters such as spatial configuration, dramatic focus, and dramatic intensity, cannot be determined in advance. Indeed, they often change dramatically during interaction. Additionally, manually adjusting colors, positions, and angles of each light in a scene is a time consuming and tedious process. In this paper, we describe a system developed based on cinematic and theatrical lighting design theory to automatically adjust positions, colors, and angles of each light in real-time to accommodate the continually evolving dramatic situation, while maintaining the desired style, and ensuring visual continuity.
用于互动娱乐的表现力照明
灯光设计是视觉叙事的重要元素。在电影理论中,灯光设计在照明中起着重要的作用,将观众的视线引导到重要的位置,并描绘视觉张力。然而,灯光设计是一个复杂的过程,对于互动娱乐系统来说尤其成问题,因为重要的设计参数,如空间配置、戏剧焦点和戏剧强度,无法事先确定。事实上,它们在互动过程中经常发生巨大的变化。此外,手动调整场景中每个光的颜色,位置和角度是一个耗时且乏味的过程。在本文中,我们描述了一个基于电影和戏剧灯光设计理论开发的系统,该系统可以实时自动调整每个灯光的位置,颜色和角度,以适应不断变化的戏剧场景,同时保持所需的风格,并确保视觉连续性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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