Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy

Iulian Radu, C. Dede, M. Seyam, Tianyi Feng, Michelle Chung
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引用次数: 4

Abstract

Through the design and exploratory evaluation of a narrative-based 360-video virtual reality experience, the authors aimed at building empathy in adults towards children who experience challenges in early literacy. This contributes to a limited literature on VR empathetic design by specifically studying caregivers in relation to reading difficulties and utilizing a low-cost immersive medium. This research performed a quasi-experimental pilot study following a pretest-posttest design with 27 participants, collecting measures such as participant empathy, anxiety, immersion, and emotional reactions. This paper explored changes in pre-post measures, correlations between variables, and possible explanations for the observed results. The VR experience increased positive caregiver attitudes towards struggling readers. Participants who reported a high degree of emotional reactions showed increased willingness to donate to help reading difficulties. Participants with teaching experience or with lower starting empathy scores were less likely to be affected.
使用360视频虚拟现实影响照顾者的情绪和行为,儿童识字
通过设计和探索性评估基于叙事的360视频虚拟现实体验,作者旨在建立成人对早期识字挑战儿童的同理心。通过专门研究照顾者与阅读困难的关系并利用低成本的沉浸式媒介,这有助于有限的VR移情设计文献。本研究采用前测后测设计,对27名参与者进行了准实验先导研究,收集了参与者共情、焦虑、沉浸感和情绪反应等指标。本文探讨了前后测量的变化、变量之间的相关性以及观测结果的可能解释。虚拟现实体验提高了护理人员对困难读者的积极态度。那些情绪反应强烈的参与者表现出更大的捐款意愿,以帮助有阅读困难的人。具有教学经验或初始同理心得分较低的参与者不太可能受到影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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