Fast visualization of plane-like structures in voxel data

S. Prohaska, H. Hege
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引用次数: 49

Abstract

We present a robust, noise-resistant criterion characterizing plane-like skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object's boundary. A parameter allows us to control the noise sensitivity. If needed, homotopy with the original object might be reconstructed in a second step, using an improved distance ordered thinning algorithm. The skeleton is analyzed to create a geometric representation for rendering. Plane-like parts are transformed into an triangulated surface not enclosing a volume by a suitable triangulation scheme. The resulting surfaces have lower triangle count than those created with standard methods and tend to maintain the original geometry, even after simplification with a high decimation rate. Our algorithm allows us to interactively render expressive images of complex 3D structures, emphasizing independently plane-like and rod-like structures. The methods are applied for visualization of the microstructure of bone biopsies.
体素数据中平面结构的快速可视化
我们提出了一种鲁棒的、抗噪声的标准来表征二元体素对象中的平面骨架。它基于距离图和沿物体边界的测地线距离。一个参数允许我们控制噪声灵敏度。如果需要,可以在第二步中使用改进的距离有序细化算法重建与原始对象的同伦。对骨架进行分析,以创建用于渲染的几何表示。通过适当的三角剖分方案,将类平面部件转化为不包围体积的三角剖分曲面。生成的曲面比使用标准方法创建的曲面具有更少的三角形数量,并且倾向于保持原始几何形状,即使在使用高抽取率进行简化之后也是如此。我们的算法允许我们交互式地渲染复杂3D结构的富有表现力的图像,强调独立的平面和杆状结构。该方法应用于骨活检显微结构的可视化。
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