A Bibliometric and Visual Analysis of Affordance-Based-Design

Yuan Yuchen, Ren-Ke He, C. Ma
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Abstract

In order to analyze the research progress, research hotspots and theoretical basis of Affordance-Based-Design, and explore new trends in the future, this paper systematically reviews the research progress of Affordance-Based-Design with the help of the WOS literature database, combining with literature clustering, literature metrology, and other methods. A total of 534 papers belonging to 61 countries, 670 research institutes, and comprising 2822 keywords, are retrieved from the Web of Science Core Collection for network construction and analysis. The results show that the number of literature within the scope of retrieval is on the rise, and the process has experienced three stages. The United States, the United Kingdom and China are leading in this direction, while South Korea's influence on Affordance-Based-Design has increased rapidly in the past five years. The research hotspots mainly focus on user experience in products and interfaces, innovative design methods and practices, real and virtual environments, Social media and communications, Mechanism of user behavior and so on. It can be seen from the co-citations of references that the evolution of affordance theory has mainly experienced two aspects, that is, the transformation of the nature of affordance and the expansion of design objects under the guidance of affordance. Based on affordance theory, it is possible to design products, interfaces, and environments that are both practical and easy to be perceived by expected users, thereby reducing user learning costs and improving user experience. Especially in the context of the rise of the metaverse concept, designing a more immersive virtual environment based on affordance theory is the research frontier of Affordance-Based-Design.
可视性设计的文献计量与视觉分析
本文借助WOS文献数据库,结合文献聚类、文献计量等方法,系统回顾了基于情景设计的研究进展,分析了基于情景设计的研究进展、研究热点和理论基础,探索了未来的新趋势。从Web of Science核心馆藏中检索到61个国家、670个研究机构的534篇论文,包含2822个关键词,用于网络构建和分析。结果表明,检索范围内的文献数量呈上升趋势,其过程经历了三个阶段。美国、英国和中国在这个方向上处于领先地位,而韩国在过去五年中对基于功能的设计的影响迅速增加。研究热点主要集中在产品与界面的用户体验、创新设计方法与实践、真实与虚拟环境、社交媒体与传播、用户行为机制等方面。从文献的共引可以看出,供给性理论的演变主要经历了两个方面,即供给性性质的转变和在供给性指导下设计对象的扩展。基于可视性理论,可以设计出既实用又容易被预期用户感知的产品、界面和环境,从而降低用户学习成本,改善用户体验。尤其是在虚拟世界概念兴起的背景下,基于可视性理论设计更具沉浸感的虚拟环境是可视性设计的研究前沿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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