Stochastic lightcuts

Cem Yuksel
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引用次数: 18

Abstract

We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with stochastic sampling for efficiently rendering scenes with a large number of light sources. Our stochastic lightcuts method entirely eliminates the sampling correlation of lightcuts and replaces it with noise. To minimize this noise, we present a robust hierarchical sampling strategy, combining the benefits of importance sampling, adaptive sampling, and stratified sampling. Our approach also provides temporally stable results and lifts any restrictions on the light types that can be approximated with lightcuts. We present examples of using stochastic lightcuts with path tracing as well as indirect illumination with virtual lights, achieving more than an order of magnitude faster render times than lightcuts by effectively approximating direct illumination using a small number of light samples, in addition to providing temporal stability. Our comparisons to other stochastic sampling techniques demonstrate that we provide superior sampling quality that matches and improves the excellent convergence rates of the lightcuts approach.
随机lightcuts
我们引入随机光切,将光切的光照近似与随机采样相结合,以有效地渲染具有大量光源的场景。我们的随机光切方法完全消除了光切的采样相关性,用噪声代替。为了最大限度地减少这种噪声,我们提出了一种鲁棒分层抽样策略,结合了重要性抽样、自适应抽样和分层抽样的优点。我们的方法还提供了暂时稳定的结果,并解除了可以用光切近似的光类型的任何限制。我们展示了使用随机光切与路径追踪以及虚拟光间接照明的例子,通过使用少量光样本有效地近似直接照明,除了提供时间稳定性外,还实现了比光切快一个数量级的渲染时间。我们与其他随机采样技术的比较表明,我们提供了优越的采样质量,匹配并提高了光切方法的优秀收敛率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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