{"title":"MRF and DP based specular surface reconstruction","authors":"K. RavindraRedddy, A. Namboodiri","doi":"10.1109/NCVPRIPG.2013.6776239","DOIUrl":null,"url":null,"abstract":"This paper addresses the problem of reconstruction of specular surfaces using a combination of Dynamic Programming and Markov Random Fields formulation. Unlike traditional methods that require the exact position of environment points to be known, our method requires only the relative position of the environment points to be known for computing approximate normals and infer shape from them. We present an approach which estimates the depth from dynamic programming routine and MRF stereo matching and use MRF optimization to fuse the results to get the robust estimate of shape. We used smooth color gradient image as our environment texture so that shape can be recovered using just a single shot. We evaluate our method using synthetic experiments on 3D models like Stanford bunny and show the real experiment results on golden statue and silver coated statue.","PeriodicalId":436402,"journal":{"name":"2013 Fourth National Conference on Computer Vision, Pattern Recognition, Image Processing and Graphics (NCVPRIPG)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Fourth National Conference on Computer Vision, Pattern Recognition, Image Processing and Graphics (NCVPRIPG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NCVPRIPG.2013.6776239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper addresses the problem of reconstruction of specular surfaces using a combination of Dynamic Programming and Markov Random Fields formulation. Unlike traditional methods that require the exact position of environment points to be known, our method requires only the relative position of the environment points to be known for computing approximate normals and infer shape from them. We present an approach which estimates the depth from dynamic programming routine and MRF stereo matching and use MRF optimization to fuse the results to get the robust estimate of shape. We used smooth color gradient image as our environment texture so that shape can be recovered using just a single shot. We evaluate our method using synthetic experiments on 3D models like Stanford bunny and show the real experiment results on golden statue and silver coated statue.