Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze

Joshua Newn, Eduardo Velloso, M. Carter, F. Vetere
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引用次数: 5

Abstract

Eye tracking is a promising input modality for interactive tabletops. However, issues such as eyelid occlusion and the viewing angle at distant positions present significant challenges for remote gaze tracking in this setting. We present the results of two studies that explore the way gaze interaction can be enabled. Our first study contributes the results from an empirical investigation of gaze accuracy on a large horizontal surface, finding gaze to be unusable close to the user (due to eyelid occlusion), accurate at arm's length, and only precise horizontally at large distances. In consideration of these results, we propose two solutions for the design of interactive systems that utilise remote gaze-tracking on the tabletop; multimodal segmentation and the use of X-Gaze-our novel technique-to interact with out-of-reach objects. Our second study evaluates and validates both these solutions in a Video-on-Demand application, presenting immediate opportunities for remote-gaze interaction on horizontal surfaces.
大型交互式桌面上的多模态分割:用凝视扩展水平表面上的交互
眼动追踪是一种很有前途的交互式桌面输入方式。然而,在这种情况下,眼睑遮挡和远距离视角等问题对远程凝视跟踪提出了重大挑战。我们提出了两项研究的结果,探索了凝视互动的方式。我们的第一项研究提供了对大水平面上凝视精度的实证调查的结果,发现凝视在靠近用户(由于眼睑遮挡)时无法使用,在一臂距离时准确,只有在远距离时才能精确。考虑到这些结果,我们提出了两种利用桌面远程注视跟踪的交互系统设计方案;多模态分割和使用我们的新技术x - gaze与遥不可及的对象进行交互。我们的第二项研究在视频点播应用中评估并验证了这两种解决方案,为水平表面上的远程凝视交互提供了直接的机会。
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