Assessing the Quality of Car Racing Controllers in a Virtual Setting under Changed Conditions

Sebastian Minder, Marc Funken, Rolf Dornberger, T. Hanne
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引用次数: 1

Abstract

This paper discusses several controllers based on fuzzy logic and evolutionary concepts applied to a car racing simulation and their robustness to changing physics of the cars. The challenge is to design a car controller that passes the next three arising waypoints faster than an opponent car controller. Two fuzzy controllers are compared to two evolutionary optimized controllers in solo races as well as in head-to-head competitions, where all controllers compete head-to-head against the other controllers. The influence of some parameter settings is investigated as well. The results emphasize the robustness of the fuzzy controllers, not differing much from each other. Overall, the fuzzy controllers perform better with different parameter settings of the driving physics except when reverse speed is equal to forward speed.
变化条件下虚拟环境中赛车控制器的质量评估
本文讨论了几种基于模糊逻辑和进化概念的控制器在赛车仿真中的应用,以及它们对赛车物理变化的鲁棒性。我们面临的挑战是设计一个汽车控制器,让它比对手的汽车控制器更快地通过接下来的三个路径点。将两个模糊控制器与两个进化优化控制器在单独比赛和正面竞争中进行比较,所有控制器都与其他控制器进行正面竞争。研究了一些参数设置的影响。结果强调了模糊控制器的鲁棒性,彼此之间差异不大。总的来说,除了倒车速度等于正车速度外,模糊控制器在不同的驾驶物理参数设置下都表现得更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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