Effects of Brightness on Distance Judgments in Head Mounted Displays

Fan Ding, Soheil Sepahyar, S. Kuhl
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引用次数: 3

Abstract

Many HMD applications are improved when people perceive and act similarly in the virtual world as they would in an equivalent real environment. However, multiple studies show people underestimate egocentric distances in HMDs while being reasonably accurate in the real world. Some studies also show that brightness in the periphery may be one factor influencing these distance judgments. We built upon this previous work and examine if the brightness of the entire screen affects distance judgments. Using direct blind-walking, we compared a bright environment to an artificially darkened one with a between-subject experiment. The results of the experiment indicate that overall brightness has no significant effect on egocentric distance judgment. We discuss the implications of our findings in the context of previous work. Our findings may help designers of HMD software featuring dark environments (e.g., some entertainment applications).
亮度对头戴式显示器距离判断的影响
当人们在虚拟世界中的感知和行为与在等效的真实环境中相似时,许多HMD应用程序都会得到改进。然而,多项研究表明,人们低估了头戴式头盔中的自我中心距离,而在现实世界中却相当准确。一些研究还表明,外围的亮度可能是影响这些距离判断的一个因素。我们以之前的工作为基础,研究了整个屏幕的亮度是否会影响距离判断。通过直接盲人行走,我们将明亮的环境与人工变暗的环境进行了对比,并进行了受试者之间的实验。实验结果表明,整体亮度对以自我为中心的距离判断没有显著影响。我们在之前的工作背景下讨论了我们的发现的含义。我们的发现可能会帮助设计师的HMD软件具有黑暗的环境(例如,一些娱乐应用程序)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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