Takuro Nakao, Yun Suen Pai, M. Isogai, H. Kimata, K. Kunze
{"title":"Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG","authors":"Takuro Nakao, Yun Suen Pai, M. Isogai, H. Kimata, K. Kunze","doi":"10.1145/3230744.3230784","DOIUrl":null,"url":null,"abstract":"Current devices aim to be more hands-free by providing users with the means to interact with them using other forms of input, such as voice which can be intrusive. We propose Make-a-Face; a wearable device that allows the user to use tongue, mouth, or cheek gestures via a mask-shaped device that senses muscle movement on the lower half of the face. The significance of this approach is threefold: 1) It allows a more non-intrusive approach to interaction, 2) we designed both the hardware and software from the ground-up to accommodate the sensor electrodes and 3) we proposed several use-case scenarios ranging from smartphones to interactions with virtual reality (VR) content.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3230744.3230784","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Current devices aim to be more hands-free by providing users with the means to interact with them using other forms of input, such as voice which can be intrusive. We propose Make-a-Face; a wearable device that allows the user to use tongue, mouth, or cheek gestures via a mask-shaped device that senses muscle movement on the lower half of the face. The significance of this approach is threefold: 1) It allows a more non-intrusive approach to interaction, 2) we designed both the hardware and software from the ground-up to accommodate the sensor electrodes and 3) we proposed several use-case scenarios ranging from smartphones to interactions with virtual reality (VR) content.