GROOVY ASSIGNMENT: Immersive Dome Projection Media

Nick Jushchyshyn, Barbara Mones
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引用次数: 1

Abstract

In this Groovy Assignment submission, we present an Immersive Dome Projection Assignment that challenges students to create immersive media content designed and formatted for full dome projection experiences. For this assignment, students create immersive media content through video acquisition, computer imagery renderings and or use of an interactive game engine. The finished media must be in polar, fulldome projection format. The assignment is designed to inspire and motivate creative thinking by challenging students to work within the limitations of dome projection formats, including perspective distortion, projection mapping, and light spill to name a few. While the opportunity to display students work in a full scale projection dome can increase student interest and motivation due to the nontraditional nature of the format, the assignment can be easily scaled and utilized without access to a dome projection facility through the use of virtual dome software, or simulations in rendering software or game engines. Assignment complexity is also scalable, as some approaches to completion involved very little in the way of specialized technical skills (i.e. conversion of immersive photos or video into dome projection format), while more complicated, group project scenarios are also possible by increasing scope and or complexity of content requirements (i.e. computer generated animation, procedural effects, etc.)
GROOVY作业:沉浸式穹顶投影媒体
在这个Groovy作业中,我们提出了一个沉浸式穹顶投影作业,挑战学生创建沉浸式媒体内容,为全穹顶投影体验设计和格式化。对于这项作业,学生通过视频采集、计算机图像渲染和/或使用互动游戏引擎来创建沉浸式媒体内容。完成的媒体必须采用极坐标、全幕投影格式。该作业旨在激发和激发创造性思维,挑战学生在穹顶投影格式的限制下工作,包括透视失真、投影映射和光溢出等。虽然有机会在全尺寸投影穹顶中展示学生的作品可以增加学生的兴趣和动力,因为这种格式的非传统性质,作业可以很容易地缩放和利用,而无需使用虚拟穹顶软件,或在渲染软件或游戏引擎中模拟。任务的复杂性也是可扩展的,因为完成任务的一些方法只涉及很少的专业技术技能(例如,将沉浸式照片或视频转换为圆顶投影格式),而更复杂的小组项目场景也可以通过增加内容要求的范围和/或复杂性(例如,计算机生成动画,程序效果等)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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