Narratives for Business Processes-based Digital Games: Systematic Mapping of the Literature

M. Ferreira, T. Classe
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引用次数: 1

Abstract

Context: Digital games can be considered information systems because they use technological resources to interact with people, process data, and create outputs. Moreover, Business Processes-based Digital Games (JDBPN) are a game genre used to learn and understand business processes in an organization, associating their goals with fun and ludicity. For this, the JDBPN’ elements need to approach business processes’ aspects correctly. Problem: Among these elements, narratives can be helpful to present the process’ instances and their details to the players. However, designing these narratives is a challenge. Solution: This article aims to identify methods, frameworks, and proposals to help the creation of narratives for JDBPN. Method: The research methodology followed a systematic mapping of the literature. However, as JDBPN is a new theme, there was a need to execute the mapping in two steps: i) narratives from games with a purpose and ii) narratives related to business processes. Summary of Results: As a result, we found 794 studies that, after analysis, we selected 14 studies. By the snowballing technique, we added 10 more studies. All of those 24 studies present relevant features for designing narratives for JDBPN. Contributions to IS: Hence, this research contributes to information systems and their dimensions, since we approach the understanding of business processes (organizations), how the players (professionals, clients, or business partners) face the processes problems, and, also, focusing on the narrative design as an element for the engineering of the digital game (technology).
基于业务流程的数字游戏叙述:文献的系统映射
背景:数字游戏可以被视为信息系统,因为它们使用技术资源与人互动,处理数据并创造输出。此外,基于业务流程的数字游戏(JDBPN)是一种用于学习和理解组织中的业务流程的游戏类型,将其目标与乐趣和滑稽性联系起来。为此,JDBPN元素需要正确地处理业务流程方面。问题:在这些元素中,叙述有助于向玩家呈现过程实例及其细节。然而,设计这些故事是一个挑战。解决方案:本文旨在确定方法、框架和建议,以帮助创建JDBPN的叙述。方法:采用系统的文献整理方法。然而,由于JDBPN是一个新主题,因此需要分两步执行映射:i)带有目的的游戏叙述和ii)与业务流程相关的叙述。结果总结:我们一共发现了794项研究,经过分析,我们选择了14项研究。通过滚雪球技术,我们又增加了10项研究。这24项研究都为JDBPN的叙事设计提供了相关特征。对信息系统的贡献:因此,这项研究有助于信息系统及其维度,因为我们接近业务流程(组织)的理解,玩家(专业人员,客户或业务合作伙伴)如何面对流程问题,同时,关注作为数字游戏工程元素的叙述设计(技术)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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