Virtual Reality And Ambisonics As Effective Combination Of Immersive Media In Raising Awareness For Indonesia’s Birds Conservation Organization

A. Harditya, Tombak Matahari
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引用次数: 1

Abstract

Virtual Reality arguably has been one of the most popular immersion media for many years, especially 360 Video Camera, but its utilization is only limited to entertainment purposes, thus this research would like to test wider potentials outside its evident field of interest. On the other hand, audio has always been the forgotten elements in many audio-visual productions because its intangibility, this research will explore one of many emerging audio sciences, which is Ambisonics / 3D Spatial Audio. By combining the two powerful elements, this research is trying to prove the user engagement and communication strategy’s effectivity especially in raising awareness for Indonesia’s bird’s conservation NGO called Burung Indonesia, where the 360 Video Camera captures the environment and 3D Spatial Audio captures the sound of Indonesia’s birdlife. Therefore, the output of this research is to discover new communication infrastructure through digital fabrication.
虚拟现实和立体声作为沉浸式媒体的有效结合,提高了印度尼西亚鸟类保护组织的意识
虚拟现实可以说是多年来最受欢迎的沉浸式媒体之一,尤其是360摄像机,但它的应用仅限于娱乐目的,因此本研究希望在其明显的兴趣领域之外测试更广泛的潜力。另一方面,由于音频的无形性,它一直是许多视听产品中被遗忘的元素,本研究将探索众多新兴音频科学之一,即Ambisonics / 3D Spatial audio。通过结合这两个强大的元素,本研究试图证明用户参与和传播策略的有效性,特别是在提高印度尼西亚鸟类保护非政府组织Burung Indonesia的认识方面,该组织使用360度摄像机捕捉环境,3D空间音频捕捉印度尼西亚鸟类的声音。因此,本研究的成果是通过数字制造发现新的通信基础设施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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