Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype

Tiina Kymäläinen, Piia M. H. Perälä, Jaakko Hakulinen, T. Heimonen, Jobin James, Juha Pera
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引用次数: 11

Abstract

The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences relating to 'Feeling of being motivated' and to 'Sense of community' that were placed at the core of the design investigations. These experiences were deliberated into a science fiction prototype entitled 'Remote operator's day in a future control centre'. The science fiction prototype was further introduced to users by twofold means: as a plain, simple short story and through an interactive experience path. The main contribution of the paper is to demonstrate how an emerging technology research of a new domain may employ science fiction prototyping method as a primary means of experience design investigations.
用体验驱动的科幻原型评估未来远程控制环境
本文提出的案例研究旨在为未来的远程起重机操作环境发现环境智能和新的交互方法的机会。理论目标是在工业工作环境中开展一个经验驱动的研究项目,实践目标是创建和评估一个面向未来的科幻原型。这项工作是在一个工业伙伴的密切合作下进行的,他是起重机行业领域的专家。其目的是专注于工业合作伙伴承诺的明确定义的用户体验目标。随后的直接目标是关注与“被激励的感觉”和“社区感”相关的两种明确体验,这是设计调查的核心。这些经历被考虑到一个名为“未来控制中心的远程操作员的一天”的科幻原型中。科幻原型通过两种方式进一步介绍给用户:作为一个简单的短篇故事和通过互动体验路径。本文的主要贡献是展示了一个新领域的新兴技术研究如何将科幻原型方法作为体验设计调查的主要手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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