RobotSculptor: Artist-Directed Robotic Sculpting of Clay

Zhao Ma, S. Duenser, C. Schumacher, R. Rust, Moritz Bächer, F. Gramazio, M. Kohler, Stelian Coros
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引用次数: 6

Abstract

We present an interactive design system that allows users to create sculpting styles and fabricate clay models using a standard 6-axis robot arm. Given a general mesh as input, the user iteratively selects sub-areas of the mesh through decomposition and embeds the design expression into an initial set of toolpaths by modifying key parameters that affect the visual appearance of the sculpted surface finish. These parameters were identified and extracted through a series of design experiments, using a customized loop tool to cut the water-based clay material. The initialized toolpaths are fed into the optimization component of our system afterwards for optimal path planning, aiming to find the robotic sculpting motions that match the target surface, maintaining the design expression, and resolving collisions and reachability issues. We demonstrate the versatility of our approach by designing and fabricating different sculpting styles over a wide range of clay models.
机器人雕塑家:艺术家指导的机器人雕刻粘土
我们提出了一个交互式设计系统,允许用户使用标准的6轴机械臂创建雕刻风格和制作粘土模型。给定一个通用网格作为输入,用户通过分解迭代地选择网格的子区域,并通过修改影响雕刻表面光洁度视觉外观的关键参数,将设计表达式嵌入到一组初始的刀具路径中。通过一系列设计实验,使用定制的环形工具切割水基粘土材料,识别并提取了这些参数。将初始化的刀具路径输入到系统的优化组件中进行最优路径规划,旨在找到与目标曲面匹配的机器人雕刻运动,保持设计表达式,并解决碰撞和可达性问题。我们通过设计和制造各种各样的粘土模型来展示我们方法的多功能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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