Towards a Model and a Textual Representation for Location-based Games

Cristiane Ferreira, C. Salles, Luís Santos, Fernando A. M. Trinta, Windson Viana
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引用次数: 2

Abstract

Location-Based Mobile Games (LBMGs) are a subclass of pervasive games that make use of location technologies to consider the players' geographic position in the game rules and mechanics. This research presents LEGaL, a language to model and represent the structure and multimedia contents (e.g., video, audio, 3D objects, etc.) of LBMGs. LEGaL is an extension of NCL (Nested Context Language) that allows the modelling and representation of mission-based games by supporting spatial and temporal relationships between game elements.
基于位置的游戏的模型和文本表示
基于位置的手机游戏(lbmg)是一种利用定位技术在游戏规则和机制中考虑玩家地理位置的普及游戏。本研究提出了LEGaL语言,一种对lbmg的结构和多媒体内容(如视频、音频、3D对象等)进行建模和表示的语言。LEGaL是NCL(嵌套上下文语言)的扩展,它通过支持游戏元素之间的空间和时间关系,允许对基于任务的游戏进行建模和表示。
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