Cristiane Ferreira, C. Salles, Luís Santos, Fernando A. M. Trinta, Windson Viana
{"title":"Towards a Model and a Textual Representation for Location-based Games","authors":"Cristiane Ferreira, C. Salles, Luís Santos, Fernando A. M. Trinta, Windson Viana","doi":"10.1145/3103010.3121035","DOIUrl":null,"url":null,"abstract":"Location-Based Mobile Games (LBMGs) are a subclass of pervasive games that make use of location technologies to consider the players' geographic position in the game rules and mechanics. This research presents LEGaL, a language to model and represent the structure and multimedia contents (e.g., video, audio, 3D objects, etc.) of LBMGs. LEGaL is an extension of NCL (Nested Context Language) that allows the modelling and representation of mission-based games by supporting spatial and temporal relationships between game elements.","PeriodicalId":200469,"journal":{"name":"Proceedings of the 2017 ACM Symposium on Document Engineering","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2017 ACM Symposium on Document Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3103010.3121035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Location-Based Mobile Games (LBMGs) are a subclass of pervasive games that make use of location technologies to consider the players' geographic position in the game rules and mechanics. This research presents LEGaL, a language to model and represent the structure and multimedia contents (e.g., video, audio, 3D objects, etc.) of LBMGs. LEGaL is an extension of NCL (Nested Context Language) that allows the modelling and representation of mission-based games by supporting spatial and temporal relationships between game elements.