A Ubiquitous 3D Graphics Modeler for Mobile Devices

Hiroaki Nishino, K. Shihara, Tsuneo Kagawa, K. Utsumiya
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引用次数: 5

Abstract

We propose a method to provide an intuitive computer graphics authoring environment usable on tiny mobile devices. We adopted a 3D authoring method based on interactive evolutionary computation (IEC). It allows users to intuitively produce high quality graphics contents on site by evolving a set of 3D models using genetic algorithm (GA). The proposed system enables the users to easily design 3D graphics contents by using a mobile device anywhere at any time without sacrificing visual quality. The proposed system employed "thin client" architecture because the computing power of the mobile devices is not enough to render realistic 3D objects. The mobile client plays a role for handling user interactions and transmitting data to/from the server whereas the server is responsible for heavy graphics processing. Providing good user interface is a crucial factor for mobile software design. We prototyped three different GUI layouts and conducted a comparative experiment to figure out which design is preferable.
移动设备无处不在的3D图形建模器
我们提出了一种方法来提供一个直观的计算机图形创作环境,可用于微型移动设备。我们采用了一种基于交互进化计算(IEC)的三维创作方法。它允许用户通过使用遗传算法(GA)进化一组3D模型,直观地在现场生成高质量的图形内容。所提出的系统使用户能够在不牺牲视觉质量的情况下,随时随地使用移动设备轻松地设计3D图形内容。由于移动设备的计算能力不足以渲染逼真的3D物体,因此提出的系统采用“瘦客户端”架构。移动客户端扮演着处理用户交互和向服务器传输数据的角色,而服务器则负责繁重的图形处理。提供良好的用户界面是手机软件设计的关键因素。我们制作了三种不同GUI布局的原型,并进行了对比实验,以找出哪种设计更可取。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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