Exploring MPEG-4 BIFS features for creating multimedia games

S. Tran, M. Preda, F. Prêteux, K. Fazekas
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引用次数: 14

Abstract

This paper explores the new features of the recent MPEG- 4 standard, namely the description and the composition of an interactive multimedia scene. Providing with such advanced facilities, the MPEG-4 standard is no longer considered only as an efficient compression tool for conventional video / audio application. It is now granted the power of computing mechanism as any other programming languages to facilitate the creation of high interactive multimedia contents. Game-applications therefore can be also considered as a new output-feature of the MPEG-4 standard. The work describes in detail how game can be created within the MPEG-4 framework. The process of making game with MPEG-4 is studied comprehensively to demonstrate the compatibility as well as the advantages of the MPEG-4 standard regarding to Flash technology, a well-known tool for making games over the Internet.
探索用于创建多媒体游戏的MPEG-4 BIFS特性
本文探讨了最新的MPEG- 4标准的新特性,即交互式多媒体场景的描述和组成。由于具备了这些先进的功能,MPEG-4标准不再仅仅被认为是传统视频/音频应用的有效压缩工具。它现在被赋予了与任何其他编程语言一样的计算机制的能力,以促进高交互性多媒体内容的创建。因此,游戏应用程序也可以被视为MPEG-4标准的一个新的输出特性。该工作详细描述了如何在MPEG-4框架内创建游戏。全面研究了MPEG-4制作游戏的过程,展示了MPEG-4标准对Flash技术的兼容性和优势。Flash技术是一种著名的网络游戏制作工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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