{"title":"Internet security games as a pedagogic tool for teaching network security","authors":"S. Ariyapperuma, A. Minhas","doi":"10.1109/FIE.2005.1612218","DOIUrl":null,"url":null,"abstract":"This research investigates the suitability of online security games as a pedagogic tool, for teaching network security in an educational framework. Based on the advanced challenges they provide, we have selected security games offered by Next Generation Security. Our research is based on network security principles, a core module in MSc Network Security at Anglia Polytechnic University. We compare two cohorts; both were given lectures and laboratory sessions. Only for the second group laboratory sessions were conducted by means of security games. We consider the game usage and views expressed by lecturers and students, to assess whether this method can be usefully incorporated in teaching specific sections of information security. Online and offline course feedback and interviews are used to assess the student experience. Quantitative and qualitative data gathered from this empirical study is analysed to derive conclusions. Advantages, discontents and educational concerns of this method are discussed. Deviation from current learning paradigms is addressed, in relation to the use of pure Internet based tools","PeriodicalId":281157,"journal":{"name":"Proceedings Frontiers in Education 35th Annual Conference","volume":"211 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Frontiers in Education 35th Annual Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FIE.2005.1612218","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 27
Abstract
This research investigates the suitability of online security games as a pedagogic tool, for teaching network security in an educational framework. Based on the advanced challenges they provide, we have selected security games offered by Next Generation Security. Our research is based on network security principles, a core module in MSc Network Security at Anglia Polytechnic University. We compare two cohorts; both were given lectures and laboratory sessions. Only for the second group laboratory sessions were conducted by means of security games. We consider the game usage and views expressed by lecturers and students, to assess whether this method can be usefully incorporated in teaching specific sections of information security. Online and offline course feedback and interviews are used to assess the student experience. Quantitative and qualitative data gathered from this empirical study is analysed to derive conclusions. Advantages, discontents and educational concerns of this method are discussed. Deviation from current learning paradigms is addressed, in relation to the use of pure Internet based tools