{"title":"Ever-Lockdown: Waiting through Times of Playbour and Pandemic in Animal Crossing","authors":"M. Seller","doi":"10.31165/NK.2021.141.635","DOIUrl":null,"url":null,"abstract":"Animal Crossing: New Horizons’ (Nintendo 2020) huge popularity has previously been attributed to escapism prompted by the singularity of lockdown life (Frushtick 2020; Zhu 2020), resonating with analyses which have been quick to frame lockdown as a radical historical caesura in experiences of work and leisure (Harari 2020; Krastev 2020). However, Adam Chmielewski and Fernanda Bruno argue that lockdown can be seen in relation to continuities in neoliberalism’s alienation, isolation and hyperconnected domestic digital labour (2020; 2020) - a condition of prolonged and displaced anxiety I term ‘ever-lockdown’ - necessitating a more nuanced account of Animal Crossing’s ambivalent mix of busywork and relaxation. Rather than escapist utopia, consumerist dystopia (Chang 2019), or softened capitalism (Bogost 2020), I will consider Animal-Crossing as providing absorbing boredom in which intense interactivity can be interpassively (Pfaller, 2017) withheld in a time of demanding and destabilising crises, facilitating a subtle, affective sense of place amidst the ‘ever-lockdown.’","PeriodicalId":299414,"journal":{"name":"Networking Knowledge: Journal of the MeCCSA Postgraduate Network","volume":"207 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Networking Knowledge: Journal of the MeCCSA Postgraduate Network","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31165/NK.2021.141.635","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Animal Crossing: New Horizons’ (Nintendo 2020) huge popularity has previously been attributed to escapism prompted by the singularity of lockdown life (Frushtick 2020; Zhu 2020), resonating with analyses which have been quick to frame lockdown as a radical historical caesura in experiences of work and leisure (Harari 2020; Krastev 2020). However, Adam Chmielewski and Fernanda Bruno argue that lockdown can be seen in relation to continuities in neoliberalism’s alienation, isolation and hyperconnected domestic digital labour (2020; 2020) - a condition of prolonged and displaced anxiety I term ‘ever-lockdown’ - necessitating a more nuanced account of Animal Crossing’s ambivalent mix of busywork and relaxation. Rather than escapist utopia, consumerist dystopia (Chang 2019), or softened capitalism (Bogost 2020), I will consider Animal-Crossing as providing absorbing boredom in which intense interactivity can be interpassively (Pfaller, 2017) withheld in a time of demanding and destabilising crises, facilitating a subtle, affective sense of place amidst the ‘ever-lockdown.’