Ever-Lockdown: Waiting through Times of Playbour and Pandemic in Animal Crossing

M. Seller
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引用次数: 2

Abstract

Animal Crossing: New Horizons’ (Nintendo 2020) huge popularity has previously been attributed to escapism prompted by the singularity of lockdown life (Frushtick 2020; Zhu 2020), resonating with analyses which have been quick to frame lockdown as a radical historical caesura in experiences of work and leisure (Harari 2020; Krastev 2020). However, Adam Chmielewski and Fernanda Bruno argue that lockdown can be seen in relation to continuities in neoliberalism’s alienation, isolation and hyperconnected domestic digital labour (2020; 2020) - a condition of prolonged and displaced anxiety I term ‘ever-lockdown’ - necessitating a more nuanced account of Animal Crossing’s ambivalent mix of busywork and relaxation. Rather than escapist utopia, consumerist dystopia (Chang 2019), or softened capitalism (Bogost 2020), I will consider Animal-Crossing as providing absorbing boredom in which intense interactivity can be interpassively (Pfaller, 2017) withheld in a time of demanding and destabilising crises, facilitating a subtle, affective sense of place amidst the ‘ever-lockdown.’
Zhu 2020),这与一些分析相呼应,这些分析很快将封锁定义为工作和休闲体验的激进历史停顿(Harari 2020;Krastev 2020)。然而,Adam Chmielewski和Fernanda Bruno认为,禁闭与新自由主义的异化、孤立和高度连接的国内数字劳动力的连续性有关(2020;与逃避现实的乌托邦、消费主义的反乌托邦(Chang 2019)或弱化的资本主义(Bogost 2020)不同,我认为《动物之路》提供了一种吸引人的无聊感,在这种无聊感中,在一个要求苛刻和不稳定的危机时期,强烈的互动可以被被动地抑制(Pfaller, 2017),在“永远的封锁”中促进一种微妙的、情感的空间感。
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