Augmented Reality Interface: Guidelines for the Design of Contrast Ratios

Regina Koreng, Heidi Krömker
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引用次数: 1

Abstract

As part of the quality assurance process in industrial production, employees make hundreds of decisions every day based on their experience and the given inspection specifications. The detection of quality deviations currently depends on the individual competence of the persons involved in the production process. With the automatic recognition of textured surfaces in camera images, valuable information can be given to support these persons in their decisions. For the design of augmented reality systems, the cognitive decision-making processes are first described in a model-based way and the requirements for design of the decision-making process are defined. The different lighting environments in the industrial process represent one of the important requirements of the augmented reality system, to function independently of the lighting. The good perceptibility of the information is the basic requirement for the recognition of contents. When implementing an augmented reality system, it is problematic to consider the different illuminance levels in a room. Depending on the task at hand, usually, the light at a machine is weaker and brighter in the quality control area. It is important that user-centered implementation is observed. Manual intervention by the end user in the augmented reality system is necessary to compensate for differences in brightness. This paper examines different lighting environments and the degree to which the user can clearly see content. An empirical evaluation is conducted to examine the clarity of content in AR. The aim is to find out how the difference in contrast at different lighting situations influences the differences in brightness of colors. The colors are chosen to display content but also to emphasize content. As a result, a usage recommendation can be made for grey values as well as for different color values. The consequence of this investigation is then used for the further development of sample solutions for the design of an augmented reality system. The focus lies on the user-centered development process and thus the integration of user requirements into the technical implementation should be ensured. The perceptibility of the information in an augmented reality system should not only play a role technically, but also physically. The perception of information is omnipresent, so one can perceive our environment. With the help of the study, a natural and easy perception of information should take place, which supports the recognition of important information in the everyday working environment.
增强现实界面:对比度设计指南
作为工业生产质量保证过程的一部分,员工每天根据他们的经验和给定的检验规范做出数百个决定。质量偏差的检测目前取决于参与生产过程的人员的个人能力。通过对相机图像中纹理表面的自动识别,可以提供有价值的信息来支持这些人员的决策。对于增强现实系统的设计,首先以基于模型的方式描述了认知决策过程,定义了决策过程的设计要求。工业过程中不同的照明环境代表了增强现实系统的重要要求之一,即独立于照明运行。信息的良好可感知性是内容识别的基本要求。在实现增强现实系统时,考虑房间内不同的照度水平是有问题的。根据手头的任务,通常,机器上的光在质量控制区域较弱或较亮。观察以用户为中心的实现是很重要的。最终用户在增强现实系统中进行人工干预是必要的,以补偿亮度的差异。本文考察了不同的照明环境和用户能够清楚地看到内容的程度。我们进行了一项实证评估,以检验AR中内容的清晰度。目的是找出不同照明情况下对比度的差异如何影响颜色亮度的差异。选择颜色是为了显示内容,也是为了强调内容。因此,可以对灰色值以及不同的颜色值提出使用建议。这一调查的结果,然后用于进一步开发一个增强现实系统的设计样本解决方案。重点在于以用户为中心的开发过程,因此应确保将用户需求集成到技术实现中。增强现实系统中信息的可感知性不仅要在技术上发挥作用,还要在物理上发挥作用。信息的感知是无所不在的,所以我们可以感知我们的环境。在研究的帮助下,对信息的感知应该是自然而容易的,这支持了对日常工作环境中重要信息的识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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