MaTriG: Game Edukasi Matematika dengan Construct 3

Shinta Permatasari, M. Asikin, Nuriana Rachmani Dewi Nino Adhi
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引用次数: 2

Abstract

Mathematics is a structured subject and is still interconnected between materials, sometimes there are students' assumptions about math lessons that are very difficult so students are lazy to learn making the learning environment unattractive for students. The teacher must start to make something interesting for students. Along with the development of technology, many things can be made to support learning, one of which is games. This study uses the Research and Development (R&D) method. The MaTtriG educational game was developed using software construct 3. The MaTriG game was designed with the help of Adobe Illustrator 2020. This MaTriG educational game is of the platformers game genre, the educational side of this game includes math material, one of which is a two-variable linear equation system for class VIII. A platform for creating MaTriG educational game applications with Android that can be played and learned anywhere.
数学是一门结构化的学科,在材料之间仍然是相互联系的,有时学生对数学课的假设非常困难,所以学生懒惰学习,使学习环境对学生没有吸引力。老师必须开始为学生创造一些有趣的东西。随着科技的发展,很多东西都可以用来支持学习,其中之一就是游戏。本研究采用研究与发展(R&D)方法。利用软件构造3开发了《矩阵》教育游戏。MaTriG游戏是在Adobe Illustrator 2020的帮助下设计的。这款《矩阵》教育类游戏属于平台游戏类型,这款游戏的教育方面包括数学材料,其中之一是VIII类的双变量线性方程组。一个用于创建MaTriG教育游戏应用程序的平台,可以在任何地方玩和学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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