Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones

Timo Menzel, M. Botsch, Marc Erich Latoschik
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引用次数: 1

Abstract

Digital reconstruction of humans has various interesting use-cases. Animated virtual humans, avatars and agents alike, are the central entities in virtual embodied human-computer and human-human encounters in social XR. Here, a faithful reconstruction of facial expressions becomes paramount due to their prominent role in non-verbal behavior and social interaction. Current XR-platforms, like Unity 3D or the Unreal Engine, integrate recent smartphone technologies to animate faces of virtual humans by facial motion capturing. Using the same technology, this article presents an optimization-based approach to generate personalized blendshapes as animation targets for facial expressions. The proposed method combines a position-based optimization with a seamless partial deformation transfer, necessary for a faithful reconstruction. Our method is fully automated and considerably outperforms existing solutions based on example-based facial rigging or deformation transfer, and overall results in a much lower reconstruction error. It also neatly integrates with recent smartphone-based reconstruction pipelines for mesh generation and automated rigging, further paving the way to a widespread application of human-like and personalized avatars and agents in various use-cases.
自动混合形状个性化忠实的脸动画使用商品智能手机
人体的数字重建有各种有趣的用例。动画的虚拟人,无论是化身还是代理,都是社交XR中虚拟体现的人机和人与人相遇的中心实体。由于面部表情在非语言行为和社会互动中的重要作用,忠实地重建面部表情变得至关重要。目前的xr平台,如Unity 3D或虚幻引擎,整合了最新的智能手机技术,通过面部动作捕捉来动画虚拟人的面部。使用相同的技术,本文提出了一种基于优化的方法来生成个性化的混合形状作为面部表情的动画目标。该方法结合了基于位置的优化和无缝的局部变形转移,这是忠实重建所必需的。我们的方法是完全自动化的,并且大大优于现有的基于实例的面部装配或变形转移的解决方案,并且总体上导致更低的重建误差。它还巧妙地集成了最近基于智能手机的重建管道,用于网格生成和自动索具,进一步为各种用例中人类和个性化头像和代理的广泛应用铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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